On the higher levels, however, Dynasty Warriors is much more strategic than many will acknowledge. On Hard mode or above, and even to a degree on Normal, at some point you’ll have to prioritise. Which bases are most territorially advantageous to capture? Which officers do I need to keep alive at all costs? Should I draw out my enemy into an ambush, or sacrifice defence for an all-out attack? Here, battles are much more closely fought, and it’s generally where you learn to pick your fights. DW7: Empires is all about doing the same – both on and off the battlefield. If you’ve enjoyed the limited strategic elements of Dynasty Warriors and wanted a deeper kind of experience, this is the ideal place to jump in.
Dynasty Warriors 7 Empires
February 26, 2013
Combining thrilling battlefield
action with strategic gameplay, Dynasty Warriors 7 Empires gives each
player the opportunity to influence the way history unfolds.
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If you’ve enjoyed the limited strategic elements of Dynasty Warriors
and wanted a deeper kind of experience, this is the ideal place to jump
in.If you favour a more diplomatic approach, you can negotiate with kingdoms to obtain a strategic advantage, form temporary alliances to keep the peace or even request a joint attack to take down a more powerful opponent. A moderate approach tends to work for most leaders, but depending on the type of ruler you’re bargaining with, a more threatening tone may achieve the desired result. You can also talk with other officers to improve personal relationships: reach the top friendship rank and you have the option to become sworn siblings, or even marry an officer of the opposite gender (sadly, same-sex unions are not yet permitted), which conveys extra benefits when they’re fighting alongside you.
Alternatively, if you’re concerned about a rival officer, you can expend resources slandering their name to get your leader to banish them. Hey, they didn’t award me the title of Strategist for nothing, you know.
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In other words, don’t expect too much difference in its fighting
systems. If you didn’t like Dynasty Warriors’ combat before, you’ll see
nothing here to change your mind.As you progress, you’ll unlock Stratagems to turn the tide during invasion battles, and it’s here that the game’s tactical side is at its most potent. You can take a handful of these cards into battle and deploy them under certain conditions, the options available determined by your level of fame in each category. If your bases are at risk of attack, for example, you can fortify them by locking the gates down. Or if an enemy flag is well defended, you might call in a volley of arrows to thin out numbers, ready for your army to step in and take down the stragglers. Evil officers, meanwhile, can opt to sacrifice the durability of their bases for an increase in their personal attack stat. As long as you’re playing on Normal difficulty or above you’ll find these can make a big difference if used skilfully, and it’s genuinely thrilling to turn the tables when you’re taking a battering. A triumphant comeback in a vital territorial battle makes such a huge difference to the policies for the coming six months. Hitting square over and over and jabbing the circle button for the occasional Musou attack simply isn’t going to cut it here; there’s much more to think about.
You can rewrite history if you so choose. A limited number of officers are recommended for each campaign, but there’s a wider selection if you want a change from the usual faces. Talking of new faces, you can create your own officer in Edit mode, and if you’re concerned about the restrictions of the five default scenarios, there’s another campaign that allows you to select any officer as a ruler along with your two senior subordinates and starting territory.
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